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Monark switch review
Monark switch review








monark switch review

Exploration is limited, never roaming into the depths of dreary caves. Dungeons are an afterthought, with the adventure taking place solely within Shin Mikado Academy. Monark offers a unique perspective on JRPGs, striving to modify our perception of the genre. This is a fiend doing their best Sandra Bullock impression. She’s the only one that I managed to grow attached to. Her childlike curiosities made her the catalyst of the random banter that happens in the hub. Her exchanges with the others were always silly. Finally, Chiyo Aiwawa is the perfect encapsulation of a middle schooler – sweet, naive, and innocent. His ability to capture my imagination makes sure I’m thinking about Monark long after moving on. It’s the distinctiveness of continually speaking in constant rhyme that helped elevate him into something memorable. Vanitas was another to impress me, thanks to his speech pattern. That matter-of-fact cadence was tickling my funny bone. I was chuckling at her antics and her insistence of dressing a certain male in her clothing. She’s a laid back girl with a sharp tongue. My favourite exchanges were any that included Kokoro. I sat there in-between quests, intently listening to the back and forth, periodically grinning at the sassiness. I’m baffled that a handful of charming interactions and personality showcases are hidden in an isolated area. One thing I did miss, however, is the banter. Most importantly, the revelations made contextual sense and felt linked. Each villain was a journey to eradicate their trauma, and a metaphor for defeating that inner anguish. All the subliminal threads that went into fleshing out the mystery left me giddy. Since cognition is a big point, personal anguish is aplenty. There’s several scenarios that aren’t off-limits, including bullying, murder, and more. Monark’s plot is a fascinating one and it has no qualms with exploring the dark sides of literature. …And this is what happens if you took my last caption a bit too seriously. To help further solidify my stance, emotional scenes starring him had no impact. Don’t get me wrong, the majority of folks won’t give a damn about this, but for any straight-up literary dork, it’s enough to pull you out of the world. When compared to the people I’d recruit throughout the journey, Lucius lacks any shred of personality – he’s as bland as it gets. The way it’s structured now comes across as choppy. Afterwards, the discussion just carries on normally, begging me to wonder, once again, where his voice went. As they’d inquire for his feedback on events, he’d give them blank stares and miming lip motions. Unfortunately, due to allies consistently talking to Lucius, there’s several awkward silences. I believe JRPGs should hunger to envelop players in a bubble of immersion. For some discernible reason, though, it was opted against, negatively affecting the narrative. It makes it seem like, perhaps, he was meant to have a voice. Although, some only possess one possible reply. Unlike the others, he also has dialogue choices. The justification for that is every NPC has an incessant need to address him. That’s a cliche that’s been successful on countless occasions in the past, but sadly, this isn’t one. Not only is he afflicted by that, but like so many before him, he’s mute, too. Since he’s a main character, he suffers from the gravest of illnesses ravaging the JRPG sphere – Amnesia. With formalities out of the way – allow me to introduce Lucius Locke. So going forward, that’s how I’m going to be referring to him. When a girl likes your status on social media, though, she so wants you…īefore beginning, the game prompts me to name the Protagonist to manifest a personal connection.










Monark switch review